Raytracing
GritWorld proudly wants to be up front when it comes to pushing technology. Therefore, there has been zero doubt that GritGene needs to support Raytracing. Currently it supports Global Illumination, Ambient Occlusion, Shadows, Reflections and Refraction on dynamic lighting and geometry.
Order Independent Transparency
In order to let artists and film makers render complex transparent geometry with many layers, GritGene supports Order Independent Transparency (OIT).
Subsurface Scattering
GritGene uses sophisticated lighting computations simulating subsurface scattering to visualize materials such as skin or marble.
Refraction
Dynamic real time refractions, even for rough surfaces, are supported very well by GritGene‘s modern RTX implementation.