36Kr | Providing the core driving force for the digitalization of the physical world, “GritWorld” receives linear capital of tens of millions of A financing

03/12/2018

What kind of chemical reaction will there be when real-time graphic vision technology in games, crosses the border into the industry?

Recently, “Grit World” announced the completion of tens of millions of round-A financing, linear capital led investment, the door to venture capital and investment. This round of financing is planned for technology research and development and market expansion. At present, Grit Technology has accumulated a number of customers including Sparkly Key Animation Studio, Fuxi Film and Television, Dayang, and Dynamic Attractions. It is expected to have a revenue of over 10 million yuan this year.

Smart City and Industry 4.0 are the scientific and technological topics often mentioned in the technology and industry circles in recent years. Behind these concepts, the collection, processing and display of physical data are inseparable. GritWorld hopes to help data acquisition, visualization and interaction in Smart Cities, industrial production and film and television animation through their self-developed real-time graphic vision technology.

Render Smart City in real time

The concept of a Smart City is very large, and if we want to make the city smarter, it is necessary to have support of the underlying technologies such as the Internet and cloud computing. Assuming that these infrastructures have been built, people find that they lack a visual platform to monitor urban changes in real time. Urban visualization is different from data visualization. It not only collects information data of infrastructure, but also collects physical environment data such as urban buildings and roads. For the current computing power, it is technically difficult to move the entire city to the digital world for real-time CG-level rendering and interaction.

Based on the years of accumulation of real-time graphical vision technology, the GritWorld team proposes a solution that can be coarse and fine:

  • Modeling based on the aggregated material library and the AI-based modeling team, the model is automatically generated to achieve 100-kilometre building generation;
  • Rendering real-time output based on user parallax to change the city rendering accuracy to 6K resolution;
  • In terms of data visualization, it also presents city-level data such as real-time sensors, city sensors and video surveillance, and maintains a smooth and gamified experience in real time.

Based on the above technical solutions, GritWorld has recently cooperated with companies such as Shadow Data and Jinke Property Co. Ltd, to realize Smart City solutions for urban security, public security and transportation. And with the Guangdong Big Data, Vtron Group Co and Supcon Group Co.Ltd, signed a strategic agreement, the future Smart City market size will reach 500 billion yuan.

High quality animation film production

High-quality and real-time game video technology is the goal pursued in the digital entertainment field in recent years. High quality will inevitably lead to increased costs and reduced efficiency. Instead, the GritWorld team developed the Gritvis for Cinema platform based on 10 years of cross-disciplinary R&D and technology accumulation, using real-time graphics rendering technology. Changing the production method of digital works and achieving more than 500 times the rendering efficiency, shortening the production cycle from the original 2 months to 2 weeks, while having the efficiency of game technology, but also the quality of film and television works.

High-quality and real-time game video technology is the goal pursued in the digital entertainment field in recent years. High quality will inevitably lead to increased costs and reduced efficiency. Instead, the GritWorld team developed the Gritvis for Cinema platform based on 10 years of cross-disciplinary R&D and technology accumulation, using real-time graphics rendering technology. Changing the production method of digital works and achieving more than 500 times the rendering efficiency, shortening the production cycle from the original 2 months to 2 weeks, while having the efficiency of game technology, but also the quality of film and television works.

It is understood that seven works of the three film and television leading companies have been made using the technology of the GritWorld. And with Canada’s Dynamic Attraction strategic cooperation in Xi’an landing the first real-time 8K film and television output project, the future market size of film and television animation will reach 150 billion yuan.

Second-generation human-computer interaction engine

Grit World is also developing the next-generation AR-Ready architecture platform GritGene: WYSIWYG real-time film-level rendering; real-time large-scale scene interaction; integrated real-time visual scanning, reconstruction and convenient editing tools; cloud GPU cluster support and supporting c/s rendering; convenient portability to wearable devices; strong scale potential (from the professional production of film and television drama to the daily application of ordinary users).

Regarding the future, Dr. Wu said: “GritWorld can be regarded as a company using real-time graphics and visual technology as a base and through film and television animation and Smart City business as a pre-commercial breakthrough point. The real-time graphic vision technology developed will be continuously commercialized, and the experience will be supplemented into products and technologies to form technical barriers and commercial closed loops. It is hoped that the next generation of intelligent hardware will provide core power when it matures.”

Grit Technology is headquartered in Frankfurt and has branches in Guangzhou and Shanghai, China. Founder Dr. Wu Xiaomao worked as project director and technical director at Crytek, a German gaming technology and production company. He founded the Cinebox team at Crytek and, in collaboration with a number of leading Hollywood studios, promoted the game’s real-time graphics technology to the film industry. In 2012, Cinebox became one of the departments within the company to become technically competitive and commercially valuable. The core technical team members are from 12 countries and regions, and are the elites in the field of game engine technology, real-time film and television special effects technology, and VR.